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Author |
Thread Statistics | Show CCP posts - 45 post(s) |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
45
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Posted - 2013.01.22 07:09:00 -
[1] - Quote
Ancillary armor repairer is BORING! It's just a copy-paste of ASB with some tweaks, you should be ashemed, Fozzie. ASB is relevant, because it combines SB and cap-booster, which both take med slots. On contrary, this new module is an abomination. It devaluates hi-meta reps. It also breaks metagame. Armor reps are never supposed to be burst-tanking. Also, you substitute armor tanking with cargohold tanking, which makes me sick. Not that I'm really a role-player, but that is a kind of tanking I'll never use, for ideological reasons.
I know it's too late, but check out how it really could be: Nanite injector pump Takes low slot, max 1 per ship. Should be loaded with nanites, consumes them when cycling. Also consumes capacitor. Each cycle gives additional +3% bonus to armor repairer amount. These bonuses are cumulative, from cycle to cycle. Cycle time = 10 sec. Accumulated bunus is reduced by 3% every 20 seconds. (number are for the sake of example only)
This module adapts philosophy of reactive armor hardener (which is generally fine imo), but makes it usable only for active tanking. You can adjust the amount of nanites consumed (or nano-paste, or whatnot), so it would not be profitable for PVE.
But FFS, why do you publish details when everything is decided?! |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
46
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Posted - 2013.01.22 07:31:00 -
[2] - Quote
DarthNefarius wrote:Philsophically the nano paste fuel makes more sense. That stuff is pretty expensive though,no? It would take upless space though. PVP is expensive, yes. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
55
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Posted - 2013.01.22 13:36:00 -
[3] - Quote
Sean Parisi wrote:I like the fact that you aren't homogenizing the Ancillary armor repper with the shield repper. In fact he does homogenize them. Armor tanking is not a burst tanking, and it shouldnt be! Reactive armor hardener - that is the right approach. I'd rather just revamped that module without inventing anything new. But no, CCP will skrew everything that was done before, they've found IWIN button. Could we have ancillary MWD? Ancillary lasers? Ancillary scram? Ancillary capacitor booster, ftw! Sure, new people, new ideas - THEIR ideas - and who cares about the experiense, the lore, the metagame... |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
55
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Posted - 2013.01.22 13:42:00 -
[4] - Quote
Sui'Djin wrote:Fozzie, are you also considering the imbalance that is caused by slave-set-implants? I'm not Fozzie, but slave set is balanced by crystal set. Capital shield boosters is an issue, but it's definitely offtopic. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
57
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Posted - 2013.01.22 13:49:00 -
[5] - Quote
Jerick Ludhowe wrote:Sinzor Aumer wrote:Sean Parisi wrote:I like the fact that you aren't homogenizing the Ancillary armor repper with the shield repper. In fact he does homogenize them. Armor tanking is not a burst tanking, and it shouldnt be! Reactive armor hardener - that is the right approach. I'd rather just revamped that module without inventing anything new. But no, CCP will skrew everything that was done before, they've found IWIN button. Could we have ancillary MWD? Ancillary lasers? Ancillary scram? Ancillary capacitor booster, ftw! Sure, new people, new ideas - THEIR ideas - and who cares about the experiense, the lore, the metagame... Don't forget, all these modules should only be available in tech 1. That way no one has to make any choices when fitting them. I think fozzie needs to be ousted as balance dev tbh I also vaguely remember attempts to make TC/TE/TD for missles. Jeez, where is your imagination, guys? Who was the one to introduce capacitor with its amazing recharge curve? Find him, bring him back, pay him well. Or just sometime use brainstorms with us, players. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
57
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Posted - 2013.01.22 13:53:00 -
[6] - Quote
Unkind Omen wrote:CCP, please consider decreasing volume taken by Cap Boosters of all sizes by at least two times. No. Just remember once and for all - now you're cargohold-tanking. Not that realman-ish like hull tanking, but sure even more dumb. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
66
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Posted - 2013.01.22 23:01:00 -
[7] - Quote
CCP Fozzie wrote:Thank you all for your valuable feedback! You're wrong. I am right. See you on SISI, my pet beta testers! Corrected that for you. So what was the point of this thread, really? |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
66
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Posted - 2013.01.23 08:37:00 -
[8] - Quote
NoPantsPanda wrote:Commander Ted wrote:Nanite paste instead of cap boosters for the AAR please? This is wonderful. Too late. You're doomed to do cargohold-tanking. On the positive side, you can set a nice picture as your wallpaper: http://dl.eve-files.com/media/1301/AAR.jpg |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
66
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Posted - 2013.01.24 04:17:00 -
[9] - Quote
CCP Fozzie wrote:We're switching the AAR to use nanite repair paste instead of cap boosters. What we're looking at now is for them to hold 8 reps worth of paste, with the smalls eating 1 per cycle, the mediums eating 5 and the larges eating 10. Alright, now at least it's not that awkward. So the next logical step would be:
- make each and every local armor rep charge-able with nano-paste, I mean ALL of them; - reduce bonus in charged mode to maybe 50% of base level; - destroy ancillary thingy and pretend it never happened.
What it gives? 1. We eliminate must-have module. Must-have'ness is dumb, and always worth killing. 2. We introduce interesting gameplay around when to recharge each rep. 3. We bring back to life high-meta reps. 4. You, Fozzie, still have your burst tank option, also I dont personally agree with it. I mean, want a burst - overheat. Those heat rigs - they are right, I hope they'll be back soon. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
71
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Posted - 2013.01.24 06:17:00 -
[10] - Quote
Vladimir Norkoff wrote:Sinzor Aumer wrote: - make each and every local armor rep charge-able with nano-paste, I mean ALL of them; - reduce bonus in charged mode to maybe 50% of base level; - destroy ancillary thingy and pretend it never happened.
What it gives? 1. We eliminate must-have module. Must-have'ness is dumb, and always worth killing. 2. We introduce interesting gameplay around when to recharge each rep. 3. We bring back to life high-meta reps. 4. You, Fozzie, still have your burst tank option, also I dont personally agree with it. I mean, want a burst - overheat. Those heat rigs - they are right, I hope they'll be back soon. Sounds good! Probably needs a bit of work to keep it from being grossly OP'd, but it's a decent idea. Sadly, Fozzie is married to the whole AAR module thing by now, so odds are we're stuck with it. Fozzie is married to burst-tanking which I consider wrong for armor. Ideal fight for shield tanker: you jump upon a camp, kill some and run away till reinforcement arrives; you defo need burst. Ideal fight for armor tanker: you start a fight and as it escalates, your tank becomes even harder; you need a good buffer to hold incoming DPS till reactive hardener (or whatever) spools up. Keeping this buffer in a form of charges inside armor reps is a bit sneaky, but IMO it is a fair compromise. |
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
74
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Posted - 2013.01.24 10:29:00 -
[11] - Quote
Garviel Tarrant wrote:Burst >>>>>>>>>>>>>>> sustained for pvp. Buffer >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Active You see, I also can put a lot of ">" and also without any explaination.
There is sustained tank. There is burst tank. Suddenly, there is yet another type of active tank, since recently. I'm talking about spooling-up tank, implemented in reactive hardner. That was something new indeed, my props to a person who invented it. By no means I can agree that it is inherently inferior to burst tanking. And I really think this type of active tanking suits to armor very well. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
74
|
Posted - 2013.01.24 11:43:00 -
[12] - Quote
Veshta Yoshida wrote:But when I go up against high dps targets like blasters I don't need repairs nice and even, I need it bloody well now in the hopes that the boost lasts long enough for me to have gained the range necessary to mitigate damage, have capped the target out or killed him outright. If you want burst tank - use shields. If you want armor - no burst then. Isnt it fair enough? Why you want everything homogenized?! |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
74
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Posted - 2013.01.24 12:06:00 -
[13] - Quote
@Veshta Yoshida - as I see it:
Sinzor Aumer wrote:Ideal fight for shield tanker: you jump upon a camp, kill some and run away till reinforcement arrives; you defo need burst. Ideal fight for armor tanker: you start a fight and as it escalates, your tank becomes even harder; you need a good buffer to hold incoming DPS till reactive hardener (or whatever) spools up. Keeping this buffer in a form of charges inside armor reps is a bit sneaky, but IMO it is a fair compromise.
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
74
|
Posted - 2013.01.24 19:14:00 -
[14] - Quote
Holly war Shield vs Armor keeps rolling... But among those graphs of reps per second and HP calculation of LSE and 1600 - I dont see almost none comments about Reactive Armor Hardener. Do you think it's fine, so no need to worry? Or do you think it's so fail that not even worth considering? Did you even try it - in EFT or in EVE itself? |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
74
|
Posted - 2013.01.24 20:10:00 -
[15] - Quote
fukier wrote:Jiska Ensa wrote:Uh nanite paste is a LOT more expensive than cap booster charges. Is that being addressed in some way? yes they are going to fix that in its PI production costs Wait what? Where was that?
And OMG, it's 3 mil worth of paste in your 100 mil battleship - are you bloody serious? |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
75
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Posted - 2013.01.25 03:54:00 -
[16] - Quote
MuraSaki Siki wrote:As size of nanite is 0.01m3, you can put a lot of nanite in the cargo hold, while compare the cap charges much larger size.
would it mean that you will nerver run out of nanite while compare with the limited amount of charges you can carry with normal cargohold? Yes, and good luck running your 3-rep ship cap-stable. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
75
|
Posted - 2013.01.25 18:51:00 -
[17] - Quote
Little Dragon Khamez wrote:I think that Nanite Paste for normal reppers is the way to go instead of having them consume cap. Paste for all reps - sure. Instead of cap - hell no! |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
75
|
Posted - 2013.01.25 18:55:00 -
[18] - Quote
Jojo Jackson wrote:The ability to fit Pith X-Type X-Large Shield Booster(twice oversized modul !!!!) at a Tengu (or BC) is compareble to fit [Legion, New Setup 1] 6* TACHION BEAM LASER I guess the issue of oversized modules deserves separate discussion. You cant address everything at once. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
75
|
Posted - 2013.01.25 18:57:00 -
[19] - Quote
Could anyone of devs comment - why should Reactive Armor Hardener have so desperate cap consumption? |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
77
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Posted - 2013.01.28 09:42:00 -
[20] - Quote
Vayn Baxtor wrote:Probably asking for too much, but could we see some small +5%' or 10%'ish resists for the plates below 400mm? +1 for this, under-sized plates should have some additional advantages. Furthermore, we can see some interesting dual-tanked fits (I mean active+passive tanking, not what you thought, weirdos!)
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
77
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Posted - 2013.01.28 12:32:00 -
[21] - Quote
Veshta Yoshida wrote:That said, the 800 plate is rarely used as most cruisers and all BC+ use 1600's but buffing one and not the others makes little sense. Were plates to have an additional benefit then let it synergize with AAR through a slight cap reduction on active mods (plate used as temporary capacitor) or increased rep amount (plate mass used for constructing additional nano-bots). When one module (or ship) is under-used, it needs buffing - and it makes sense. It was done to frigates and cruisers and everyone's happy. Tier-cide of modules is just a question of time, and I dont see a reason why we cant start now.
I like the idea of increasing rep amount by installing plates, not just for ancillary one (which must die), but for all reps. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
80
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Posted - 2013.01.29 07:46:00 -
[22] - Quote
Looks like we're not getting any extra bonuses on existing mudules, reposting from the other thread:
CCP Greyscale wrote:We're not, in general and with exceptions, fans of multi-function modules. EVE fitting is about trade-offs, not about having your cake and eating it.
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
80
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Posted - 2013.01.30 06:27:00 -
[23] - Quote
Naomi Anthar wrote:Gotta say those changes are serious disapointment for PVE. So now MAR and LAR take 20% and 10% less pwg and rigs now take pwg instead of speed. Oh cmon is that ALL ? I'm going to try new HAM Legion as soon as I skill for it. Change of rigs penalty is very appreciated. Also, I plan to have 1 rep loaded of nanites on my WH battleship, for emergency situations. Sleepers can hit hard, you know. Furthermore, in wormhole, PVE can easily escalate to PVP. So in general, I'm happy to meet those changes both for PVP and PVE.
That being said, I still hate the whole ancillary idea for armor tanking. Make all reps charge-able with nano-paste and we're perfectly fine. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
85
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Posted - 2013.01.31 12:17:00 -
[24] - Quote
Maeltstome wrote:1.ItGÇÖs MUCH more expensive to run an AAR and 2.The lack of GÇÿNavy PasteGÇÖ means that either large AARGÇÖs have a disadvantage over XL-ASBGÇÖs or, if you are balancing these rep amounts against *assumed* navy cap boosters, small AARGÇÖs have an advantage over small ASBGÇÖs (there is no navy 25 booster). Does this make any sense? Typical example of space-poor. Go ask donations in Jita. Also, people that load vanilla boosters instead of navy into ASB - deserve to die in a fire.
Maeltstome wrote:HonestlyGǪ remove the cap usage. I repeat - die in a fire.
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
85
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Posted - 2013.01.31 19:49:00 -
[25] - Quote
raawe wrote:Sinzor Aumer wrote:Maeltstome wrote:HonestlyGǪ remove the cap usage. I repeat - die in a fire. Constructive Capacitor management is one of the most interesting features of internet spaceships. Unfortunately, it is already deteriorated in most sub-capitals, as you'd rather simply use a no-brainer like cap-booster rather than mess with recharge. I realize that it's not possible to rely on natural recharge in PVP fits, and even with cap-boosting we still have things to play with - so status quo is pretty much appropriate. But when I see people urge for further marginalizing of capacitor-related issues, I cant stand but say stfu>fo.
If anything, I'd rather see capacitor implemented in new POS system - it'd be really awesome. Fixed numbers are boring, capacitor instead would bring so much diversity... but so much pain in balancing it as well. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
89
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Posted - 2013.02.01 13:16:00 -
[26] - Quote
Captain Semper wrote:Few minutes ago i tested AAR... Is it ok that AAR still need cap for use even if it charged? What a point make one more simple armor repair if 1 neut counter you "mega burst armor tank"? What's the use of MWD if 1 scram switches it off? |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
90
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Posted - 2013.02.01 14:31:00 -
[27] - Quote
Freighdee Katt wrote:Gypsio III wrote:Making ASBs cap-free was a fundamental mistake that shouldn't be repeated. This is a great point. They made a mistake. SO UNMAKE IT. It's not in the development schedule. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
90
|
Posted - 2013.02.01 14:53:00 -
[28] - Quote
Wivabel wrote:I do not think cap free ASBs are a total mistake. it is all but impossible to fit any kind of a cap booster on to Shield ships. Dont you find it amusing that you can fit 2 kinds of boosters, and it operates equally well with both? Sure, merging shield booster with cap-booster is a matter of survival for PVP. But I'd expect the following implementation (example of X-L variant): 1) Activation cost without charge = 1000 GJ. 2) Activation with 800 boosters = 200 GJ. 3) Activation with 400 boosters = 600 GJ. And that 1 minute recharge... so contrived. Anyway, what's done is done. It's really not that awful, also it could be better. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
93
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Posted - 2013.02.03 11:05:00 -
[29] - Quote
Takeshi Yamato wrote:It has been suggested to make the ASB cost some cap even when loaded. That sounds very reasonable at first, but it would make ASB fits MORE vulnerable to energy neutralizing compared to a SB+cap booster combo. Once they get low on cap, there is no recovery because they wouldn't be able to fire the ASB even with charges loaded. Not a good idea. Fair enough. Alright, what about this: 1) Base activation (without charge) = 600 GJ. 2) Activation with 400 boosters = 200 GJ. 3) Activation with 800 boosters = negative 200 GJ, i.e. your cap increases. Now you have to decide either to fit more charges and be neut-vulnerable, or less charges and have spare cap.
As for over-sizing, lets just increase PG requirements up to a level of appropriate cap-booster, for example XL-ASB would take 1750 MW. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
93
|
Posted - 2013.02.04 16:49:00 -
[30] - Quote
CCP Fozzie wrote:A lot of questions have been coming in concerning alternate modes for the AAR such as being able to toggle the more powerful rep. That's not something we can do for 1.1 and we'd have to take time to consider it more fully but I won't rule out the idea. Any chance that we will see regular reps being loaded with nano-paste, in the future? |
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
98
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Posted - 2013.02.11 07:02:00 -
[31] - Quote
Bouh Revetoile wrote:WOW ! We will now have CHOICE !
Maybe you should consider what this module will allow to do instead of what it will not allow to do. It's called positivism.
This module will NOT obsolete plates or shield. This module will NOT give your armor ship all advantages of a shield one. This module will NOT make any ship a solopwnBBQmachine.
Please, stop seeing armor as a bad shield. It's *different*. Start thinking another way, a way where armor strength can be used. 1. It obsoletes all normal reps, to a great extent. 2. It mimics shield feature, which is "burst" tanking. It reduces *difference*. 3. SoloBBQmachine is not a bad thing, if it comes at cost. Here, you dont have a choice - you only fit this standard cheap module, like everyone else. 4. It comes with a strained limitation of 1 per ship.
Still, I insist that all these issues can be easily fixed. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
98
|
Posted - 2013.02.11 07:07:00 -
[32] - Quote
Nikuno wrote:Simply double the pg needs of the ASBs, leave the cpu as it is. That would sort a lot of the issues with the imbalance they create. Still leaves the cap immunity, but we'll worry about that after oversizing ceases to be a thorn in the side of armour tanking. There are ways to treat cap-immunity as well, but I simply dont see any intention to change it from CCP. Of course, fixing wardec system is more important. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
99
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Posted - 2013.02.13 10:03:00 -
[33] - Quote
Mund Richard wrote:Jalxan wrote:However, I do have one concern about the new AAR, which I do like, and it's this; on a large AAR, at current market prices you're looking at 200,000 ISK per cycle to use the module. Comparatively, the ASB uses Cap Booster charges which are much, MUCH cheaper than the Nanite Repair Paste, is 3,200 ISK per cycle using Cap Booster 400's. People use ASBs without navy boosters? Taking your figure of 200k for the LAAR, an ASB takes something like 100k for the navy 400, close. I guess he also doesnt install rigs, cause they so damn expensive and - which is much more important! - he cannot loot them from his own wreck after a fight. These space-poor dudes are so funny!
And in case you wonder, your reinforced tanking mode is made expensive _on_purpose_ to avoid messing with PVE. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
107
|
Posted - 2013.02.21 06:50:00 -
[34] - Quote
Katran Luftschreck wrote:So either make it use cap boosters, invent a new thing for AAR fuel made just as easily as cap boosters, or move nanite paste out of PI and into the plain old fashioned BPO zone. I know none of these ideas will make you happy, but you can't deny that there is a fairness imbalance when it comes to feeding these two modules (ASB vs AAR). I suggest there should be BPOs to create all PI products out of minerals. Otherwise, we can witness a total fairness imbalance throughout EVE. Also, there should be BPOs to create moon materials. And nano-ribbons. Yes, please fix ASAP. |
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